In 2004, a group of residents known as the Deep Lake Latchkeys find themselves investigating strange mysteries in and around Deep Lake, New Mexico.
In the 1980s and early 1990s, Deep Lake was home to a notorious public-access television station called TV Odyssey. The station literally disappeared, and its history and fate remain the subject of speculation in certain corners of the internet. As the Latchkeys conduct their investigations, they become increasingly aware of the central role TV Odyssey plays in everything happening around them and must face whatever terrible truth lies at the heart of the infamous station.
Public Access takes inspiration from early internet horror stories, creepypasta tales, urban legends, analog and found-footage horror, synthwave and vaporwave music, and American pop culture from the 1980s and 1990s.
The characters will investigate local mysteries to get closer to the truth of what happened to TV Odyssey while the players uncover their characters’ pasts and build a vivid, shared version of Deep Lake. The game is nostalgic, weird, and terrifying. Everything should feel just a little bit wrong and a little bit off. Humor is welcome, especially early on, but the story will become stranger and scarier as it progresses.
No prior experience with Public Access or its related game systems is required.
Inspirations
- Early internet horror
- Creepypasta
- Urban legends
- Analog horror
- Found footage
- 1980s and 1990s pop culture
